Apply to Speak
Be a part of the AgileDC 2017 story
Watch this space as we announce speakers in coming months - and thank you for those who applied by the early submission deadline of June 17! If you missed the early submission deadline, not to worry - you can still submit for the regular deadline, which is in August.
As in past years, we are going with 45-minute timeslots. The downside for speakers is that you will need to streamline your message to the heart of the matter. The upside for participants is that your learning will pack a punch.
We're also adding 10-minute lightning talks. These are ideal for introducing a new idea you may not have worked out completely, or one that continually stumps you. If you are new to speaking, this is an excellent opportunity to highlight something that is working for you.
In order to keep the conference costs low and donations at a maximum, we humbly inform you that we are unable to offer any honorarium or travel expenses. If your 45-minute session is accepted, you will receive a free ticket to the conference. For lightning talks, we are offering discount admission. For both options, you will get the adulation of your audience.
2017 Program Tracks
The values and principles of lean + agile software development apply well beyond software development. People are learning of ways to apply agile within their home life. Companies are using agile for non-software related departments including marketing, journalism, and much more. This track explores the frontier of Agile applied in non-IT environments to share unique perspectives and case studies.
Government and not-for-profit organizations are embracing Agile and want to achieve the benefits. These organizations work under constraints that are different from the typical business organization. It’s not just about monetary return. The intangibles are even more important. How can such organizations stay lean and focused on their mission? For government organizations, how can you be successful with Agile while navigating bureaucracy and legal mandates?
Agile development has long moved beyond the realm of a single collocated team. Large organizations, distributed organizations, loose associations between organizations, and many other situations can throw a monkey wrench into Agile practices. The key to success is adapting the practices without losing the benefits of Agile development.
Note: this track was "Complicated Situations" in previous years.
Are you thinking about trying Agile development and want to understand how it all fits together? Or maybe you’ve started putting Agile practices in place, and are running into difficulty or discovering questions you don’t understand. Maybe you have a good understand of what Agile is and how to do it, but you’re not sure how to make the transition. These are the concerns of the Getting Started track.
A lot of attention is paid to the organization process around Agile development, but the nuts and bolts of development can’t be ignored. Writing and testing code is still the base of Agile software development. It is, after all, software development. If we neglect the engineering practices, we can’t ship excellent software and we’ll risk slowing down or shipping buggy systems.
A major driver behind Agile development is to continuously focus on the business needs and reduce the divide between the business and the software development. There’s a lot to know about this. The business needs skills for dealing effectively with the software development team, and the software development team needs skills for putting the business domain ahead of the technical domain. This track explores these issues.
Agile isn’t something you install and forget about. It’s a way of looking at your work to constantly improve. At first, we may be happy that we’ve learned a better way of working, but it’s unlikely we’ll ever reach perfection. How can we improve at our game, even if we’ve been doing Agile for years?
Games can be used to model complex processes and systems to understand better ways of working together. Agile teams and organizations benefit from games as a way of practicing new skills and behaviors in a safe, creative environment. This track provides an opportunity to play to learn and join in hands-on workshops related to game design and facilitation.
The tracks are an attempt to bring clarity to the sessions, grouping them by topic. But Agile development tries to tear down the walls between traditional silos, so there are many topics that don’t fit neatly into any predefined category. Important issues shouldn’t be ignored just because there’s no bespoke place for them. This track provides a home for those things that don’t fit neatly into the other boxes.